The question, "Who would win in a fight? The notion of pitting characters from different properties and different media against one another is exciting to discuss. And when it comes to letting fans live out these arguments, there are few better outlets than fighting games. Further Reading Smash Bros.

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It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library. The engine uses four directional keys along with seven buttons for gameplay A, B, C, X, Y, Z and Start , in order to accommodate six-button fighters which use three punches, three kicks and a start button. At most, two players can control characters, with others being controlled by the engine's AI including Watch Mode, a demo mode where the computer controls all characters. AIs can be brutal, strong or even weak. The default AI for the engine however, can walk around, jump around, rarely attack and guard the player's attacks when the AI Level is set to Hard. In addition, several gameplay modes are available via the main menu. The first gameplay mode is the Arcade mode, where a player controlled character encounters CPU controlled characters in a random or set order which can be entirely customized.
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This article is about the M. N engine. For the article about the character based on the engine, see M. N character. DOS M. The most recent version of M. N to be publicly released is version 1. N allows users typically known as "authors" or "creators" to create content for the engine such as but not limited to characters and stages for others to download and add to their game, or just to keep for themselves, as well as fully-fledged fighting games. Being a fighting game engine at heart, M. N has a fairly large community, with multiple forums and sites dedicated to the engine, as well as many internet videos with the purpose of teaching users how to use and customise the engine or more commonly broadcasting M.
If you are upgrading from an older version of M. N, please read the Upgrade Notes. N is a 2D fighting game engine that is enables you to create commercial-quality fighting games. Almost everything can be customized, from individual characters to stages, as well as the look and feel of the game. The majority of content created for M. N tend to be distributed as individual characters, stages or motifs.